ATI is starting to churn out supplies of its next generation chips, both for the Xbox 360 and the PC. According to reports on the Inquirer (here and here) the third tape-out of the R520 graphics ...
Beyond3D has posted confirmation that ATI's next generation GPU will be based off of technology currently found in the Xbox 360's XENOS GPU. Without question, this seems to guarantee a unified shader ...
In the next of a new series of interviews with industry luminaries, we’re talking to ATI evangelist, Richard Huddy. Richard is responsible for talking to Developers about ATI’s technology, and helping ...
Good afternoon all! The news has been flowing in at a steady clip today, so we've got a decent amount of the good stuff to get posted. Our colleagues over at Beyond3D have an interesting article ...
In an interview with Web site bit-tech.net, ATI developer relations manager Richard Huddy waxed technical about Microsoft's upcoming Xbox 360 and ATI's role in the machine. The 360 will be using ATI's ...
In the 1980'sNintendo vs SEGA vs NEC Home ElectronicsIn the 1990'sNintendo vs Sony vs. SegaSpeaking of three, it was three competing for the game machine market of that era. In the 2000s, Sega dropped ...
The ATI-designed graphics part for the Xbox 360 will be built by Taiwanese Semiconductor Manufacturing (TSMC), with the firm set to use its cutting edge 90 nanometre process to deliver millions of the ...
Microsoft's Xbox 360 will have better graphics performance than the PlayStation 3 despite the better on-paper specifications of the Sony console, according to graphics chip designer ATI's Richard ...
This article is part of the Electronics History series: The Graphics Chip Chronicles. ATI had been experimenting with the concepts of a unified shader for several years leading up to its acquisition ...