Donald Hoffman’s interface theory claims space-time may be more like a VR dashboard than reality itself—and some physics may ...
In the real world, you wouldn't want to carry a handheld controller all the time, or have menus constantly popping up in front of your face – so why put up with those things in VR worlds? With ...
Mike Alger just finished up his master’s degree focusing on VR interaction design methods, and he’s released a couple of popular videos summarizing his insights into immersive usr interfaces. I caught ...
Once seen as a novelty, virtual reality (VR) technology has dramatically improved over the years and is now used widely in fields including health care, manufacturing and training. To improve VR ...
Our series Inside XR Design examines specific examples of great XR design. Today we’re looking at the game Electronauts and what it can teach us about smart VR interface design. Editor’s Note: ...
How many products do you own that physically mark you for using them? If I wear my smartwatch too tight I’ll end the day with a huge circular imprint on my wrist from the Apple Watch’s bulbous sensor.
Use left and right arrow keys to seek audio. SteamVR 2.0 is a big overhaul to Valve's VR platform, bringing most of the current features of Steam and the Steam Deck to SteamVR. From integrated Steam ...
Yesterday, at CES, Merge VR announced their newest product and the world’s first holographic toy, the Holo Cube. It’s a form of augmented reality, since users can interact with a physical cube in ...
VR technology has been accelerating rapidly in recent years, but there are still questions surrounding the most effective ways for us to interact with virtual spaces. We have recently seen a variety ...
The annual CES gadget fest may be over, but game company Valve’s just getting started. The company’s developer conference begins Wednesday, and Valve has released an experimental virtual reality user ...